Devlog #2: Major Changes


Over the past 2 months, our team has made some major changes to TubeWorld! We've overhauled the graphics entirely and almost completed the level design for the game world. 

We are aiming to release a playable demo by late August, it will be available to play in browser. Stay tuned for that!

Added features:

  • New enemies (giant spiders)
  • New sprites for everything
  • Barriers across the map
  • New quests
  • Sfx and ambient music
  • More items/abilities for the character
  • A abilities panel on the bottom
  • An audio visualizer to help detect enemies outside the field of view
  • PC animations for the beam cannon attack
  • A spaceship area where the PC respawns upon death
  • New fonts for in-game text

Removed features:

  • The grid overlay - replaced with dithered floor tiles
  • The minimap - now that the level design is done, there will be landmarks in the level to help guide navigation 

The core objective is still the same as the jam version: to collect resources, but now there's a twist to the main quest! 

For comparison, here are a few before and after images.

Before:



After:

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